VR Ecology 🎓 IEEE VR 2026 • Doctoral Consortium / Poster Session

Relational Haptic Co-Creation
for Kinaesthetic Creativity in XR ✨🧤

VR Ecology is a research-creation project exploring relational haptic interaction, kinaesthetic creativity, and adaptive AI attunement within extended reality.

🧤 haptic togetherness 🎚️ intensity-based feedback 🎛️ gesture + sound 🧠🤝 adaptive AI attunement 📼 replay + research dashboard

What is VR Ecology?

The system integrates gesture, sound, spatial modulation, and intensity-based feedback to support interability-driven co-creation in immersive environments.

🍃 calm by default 🧩 modular + hot-swap friendly 🧭 tracking → signals → response 🗃️ structured logging for research

The “engineering backbone” cast of characters

Not animals (yet) — more like tiny helpful gremlins that keep the scene alive.

🧤 The Haptic Sprite tactile events • intensity envelopes • comfort-aware pulses
  (•‿•)ノ  *tap*
  "i translate touch"
🎛️ The Sound Goblin gesture→sound • rhythmic mapping • spatial cues
  (ง'̀-'́)ง  ♫
  "i turn motion into music"
🪩 The Scene Weaver visual modulation • overlays/trails • live updates
  ⟡⟡⟡
  "i rearrange the light"
🫧 The Tracker Moth hands/controllers/sensors • stream fusion • normalized signals
  (˘▾˘)~
  "i follow the shimmer"
🧠🤝 The Attunement Buddy adaptive AI scene updates • constraints • co-creative modulation
  (•ᴗ•)  "we adjust together"
📼 The Timeline Owl research dashboard • replay • tagging • exports
  (o_o)📝
  "i remember politely"

Teaser video + system walkthrough

Coming soon. (When ready: drop video.mp4 here or embed a link.)

VIDEO PLACEHOLDER ✨
put your teaser + walkthrough here

Contact

Contact: TBA
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